my portfolio
A selection of my work across branding, posters, video editing, and more.
Subnautica: Leviathan rising
This poster captures the tense and atmospheric depth of subnautica. The Seamoth drifting deeper into the ocean with only its lights cutting through the darkness, unaware of the Leviathan following closely.
It’s meant to capture that eerie feeling of exploring the unknown, where beauty and danger can exist just a few meters apart.


Fairlady z Poster
This poster’s all about presence. A Fairlady Z stares you down under a washed-out sky, like it’s waiting for the next midnight run.
The design leans into nostalgia with grainy textures, star details, and a barcode at the bottom, giving it that ‘90s Japanese street racing poster feel. It’s not just a car—it’s a character. With its bold stance, soft light, this piece blends style and feel into one.
model 2025: seamoth
This poster takes the iconic Seamoth from Subnautica and reimagines it like a glowing blueprint straight out of a sci-fi catalog. It’s styled to feel like a tech schematic or an Alterra prototype sheet.
The sleek linework gives it a retro-futuristic edge, like something you’d find pinned in the back of an R&D lab or displayed in a deep-space showroom. It’s clean, minimal, and all about that crisp, engineered feel—like the future was imagined in the ‘80s.


OGdesigns
This logo was designed as a personal brand mark—simple, bold, and a bit cheeky, just like how I approach design. The “OG” stands for Oliver Greening, but the logo’s personality comes from the stylized swoop underneath: a hybrid between a smile and a moustache, giving it a confident, playful edge.
This was all about capturing my identity in a way that feels sharp but still approachable—something that could sit at the heart of my visual brand.
Apricity gameplay trailer
This trailer introduces Apricity, a rogue-like PvE game set in a haunting world where players journey upriver, battling monstrous enemies to cleanse the land of creeping corruption. The trailer leans into a dramatic, suspenseful tone — not just showing combat, but building tension through visuals, pacing, and sound.
The river isn’t just scenery; it’s a path through chaos, and I wanted the trailer to reflect that sense of relentless forward motion.
Subnautica gameplay trailer
I wanted this trailer to feel like you’re slowly sinking into the unknown — unsure of what’s below, but too curious to stop. Subnautica has this eerie beauty to it, and I tried to bring that out.
The goal was to make you feel like you’re already playing the game… or make you want to. If it leaves you feeling a little unsettled but totally hooked, then that’s exactly what I was going for.
Clear communication
innovative
creative & detail oriented
open-minded
By the numbers
20+
Design projects completed
10+
Video edits featured on social media
3
Video game trailers with focus on pacing and storytelling